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April 6, 2013
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GTT Playground Render (View 1) by ChromeFusion44 GTT Playground Render (View 1) by ChromeFusion44
Playground that my friend Ty Nichols and me designed, built, and assembled in Autodesk Inventor for our Gateway To Technology class.
Rendering the actual image probably took around 45 minutes.
(BTW, please view the high-res (just click the image) because the default image-thumbnails/previews have lots of distortion and makes images look junky. T_T

Stats for Nerds (And Geeks!):
The rendering technique I used to render the image in Autodesk used the Physical Lighting and Global Illumination lighting methods, the Ground Shadows, Object Shadows, and Ambient Shadows shadowing methods, World Reflection method for reflection of objects and surfaces with Ray Tracing enabled for all of this on the “Best” setting for the Realistic shading method which multisamples visual effects at exactly 64 samples per pixel.

Note- My computer has 6 cores running at 3.5 GHz running on one (AMD) processor with 10 GB of RAM and 1 GB of Viedo Memory (I wish I had more VM... T_T) and Autodesk supports multicore processing and rendering, so this was some really processor and memory-intensive work.



Well, this is what you end up with when you basically have a Supercomputer in comparison to the general user.
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